#include "PointLight.h"
#include "PointLightComponent.h"

PointLight::PointLight(D3DXVECTOR3 position, D3DXVECTOR3 color, float radius, float intensity)
{
	addComponent(new PointLightComponent(position, color, radius, intensity));
}

PointLight::~PointLight(void)
{
}
